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http://lostlands-rpg.com/ Do you remember The Lost Lands? We sure do. Not only did we enjoy playing it, we loved creating it. As we now stare into the past, at these fading memories, we begin to remember The Lost Lands. The world itself, its vast expanses to this day fully unexplored, and its rich landscapes, riddled with secret caves and perilous hunting grounds, areas in which players never ceased to find wonders. It is with desire I gaze back in retrospect, remembering the players exploring this world, sometimes where no one had ever tread before. It is with longing I recall the teams of explorers fighting their way through the plethora of challenging quests and difficult riddles in their tireless attempts to unravel yet another secret or seize yet another reward, and it is with excitement I realize that it is all about to come back. During the last couple of weeks a private party of ten persons close to the original members of TLL (MmB, Steven & Keth), have spent hours and hours beta-testing, finding and reporting bugs, which have then been solved by Keth and Kristoffer (an old player and a new addition to the crew). The server is coming back together, stronger and more reliable than ever before, with many of the old problems entirely eradicated. With new found interest the members of the crew are joining once more, owing to the determination of Keth and Kristoffer who have managed to solve many of the bugs that we simply could not overcome before. So I would ask for your attention, if just for a while, to refresh your memories. Hereto follows a teaser of traditional sense, a set of pictures with some text, as some of you have come to remember it like. The old players might know each scene, while the new player will in time be able to reach these locations in-game. For, my friends, the Lost Lands is finally coming back. In Casteldine, Celeres, Adanac and Tha'Reen, people once found their respective homes. Each city adjacent to a wealth of hunting grounds, quests, mysteries and other means of entertainment, the players never have to tire of their surroundings. Each town is brimful of rentable houses, trading NPCs and secret areas. The gross amount of NPCs all have something to say. Most of them know their neighbors and gladly speak of them, be it facts, gossip or lies. Many of them have missions or quests for you to undertake, each with such variety you would be hard-pressed to grow bored of them. Some NPCs, like Lad Nacs, have such extensive quest lines, that finishing them entirely will take you days or perhaps even weeks. Suffice to say, the inhabitants of Lithaton will never give you the chance of boredom. The continent of The Lost Lands, Lithaton, has a total cave surface size that is several times as large as the mainland itself. You can find every traditional monster here and more thereto, in the seemingly endless grottos below the surface. You would do wisely in remembering that even the most fanatic players ultimately failed at exploring it all. There are hunting grounds for every taste, each tailored specifically to offer a perpetually diverse experience within a wide range of difficulties. Wherever you are, there is always a chance to find something special, a secret, a quest or an entrance to something yet unexplored. Around the world, you will find hundreds of quests. Some are easy, some are hard, and while some challenge your intellect, others will challenge your strength. There are riddles in abundance, and although many quests are linear, there are also meta-puzzles that require you to think far outside the box. Some quests seemed downright impossible to figure out, we realized as we implemented them, but to our satisfaction even some of these were solved - truly nothing is impossible. Players start on Flantania Island. Here they will be trained sufficiently to survive on the mainland, but this is nowhere near a dull experience. The isle of Flantania sports many quests for adventurers, a wide range of hunting grounds and secrets to find. As I seem to recall, there was even one person who ultimately managed to find the fabled and elusive blade; the legendary Sword of Fury. 1/11/11, though melodramatic as it may seem, is the day when old and new players alike converge on the doorsteps of our world, and begin their journey on Lithaton. We hereby invite you to The Lost Lands. With regards, MmB (Project Founder & story writer) Keth (Project Leader) Steven (Project Founder) Kristoffer (Project Manager) Support us by adding this to your signature.
For signup, please go here This server contains one place; one objective to fulfill; one quest to undertake. It will be open for preselected persons at predetermined dates and times. Those of you who deem themselves suitable to embark on this quest will have the opportunity to apply for certain dates when you together with a team will login and try to worm your way through this maze of challenges. _______________________________________________________________ James Gireoux, your king, is lying on his death bed. Doctors deem his heart disease uncurable, magicians stand powerless, and already the realm has began mourning the inevitable passing of their king. But a man steps forward, claiming to have had a vision. He says that in this revelation he saw an ancient beast; a creature so gruesome and grotesque its like has never been seen before. He also says that this creature's magical heart can replace that of James', and thereby cure him. Those who hear word of this peculiar prophecy laughingly discard it as lie and vagary. But some men, those who so desperately crave the leadership of their king, step forward and vow to seek this creature out, to kill it and dissect its heart, and finally to bring it back to James. These people are you. So a journey begins, where in savage lands a place of ancient-old evil is navigated. In grottos so old and dark that the world itself has forgotten them you will have to descend in order to find out whether your last hope of saving James Gireoux is naught but superstition, or if it actually withholds truth. You will notice that the creatures who dwell in these cavities are merely marionettes under a terrible dark force. Forced to the bidding of their master, they confront you with the blackest of magic and foulest of tricks. Sealing shut the entrance that leads to your final goal are four guardians, controlling their own little realms. In time, you will learn that these guardians are not like anything you ever faced before, and in the end, you will realize you are playing a wicked game and that you are just pawns in the twisted pastime of a horrendous puppeteer, just like every other creature around you in the citadel that threatens to become your tomb. For your entertainment, MmB Forbidden Me again