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Randall

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  1. Randall

    Anyone still here?

    Hello :) I am always with u
  2. Yes its been a lot of time since i joined the community (2005), i can remember Pekay, Yorick the administrators and many more people... I don't play otservers anymore, i gave up mapping hundred years ago and i remember MMB was the best mapper in this community Some of the forum members finished schools, got married or not The Tibia golden age passed away. Some people still travel the Tibia world and you still feel the breath of old memories in the game I remember what was the first OTS i ever played - Tliff.de running on 7.1 with a small map, pure PvP. I can recall the map editor creators... JakeXBlaster (jxb map editor), Simone (simone map editor) and the famous Remere (RME) I rember who was the Rookgard boss - Sunrise and who was the first level 200 - Bubble I remember who wrote parcel system, it was supergills (i guess ) and in the end of this little post... : Memory is a way of holding onto the things you love, the things you are, the things you never want to lose. 14 april 2006 (a screenshoot from my forgotten map)
  3. Randall

    The Lost Lands - We are back.

    wtf i grew my dick
  4. Randall

    Dota2 - Joke or is it real?

    League of Leagends is actually one of most pupular "dota" games over the world it is the best game from what i can see reading statistics and playing the game
  5. Randall

    2.2 Download! Updated 12th of July

    i think i am too lazy to do that would u like to create a new thread and write what is the future of the editor?
  6. Randall

    The Lost Lands - We are back.

    i hope MMB and his teammates will balance vocations properly, AFAIK mages were the most OP experience gainers so i would like to have some fun playing a knight take the pointless pissing somewhere else, kid
  7. Randall

    The Lost Lands - We are back.

    i mean 4x or 5x making the server with 2x or 3x is a suicide
  8. Randall

    The Lost Lands - We are back.

    hello havent played Tibia for years... ps. don't make so low experience multiplier GL!
  9. Randall

    2.2 Download! Updated 12th of July

    ho ho ho looks like the project has been taken down
  10. Randall

    I'll do my part

    the forum is kinda dead compared to otland ;o we should add in "Community" a league of legends board because a lot of people from otfans play the game
  11. Randall

    League of Legends (LoL)

    clairvoiance + mystical vision = i reveal brushes for gankers and enemy starter items teleport + ulti = strong lane mobility, destiny is my escape machanism its all about phase tactics and premade carrying
  12. Randall

    League of Legends (LoL)

    i have been playing TF - ap he is funny ;p i pick clairvoyance and teleport
  13. Randall

    monster::doAttack [need support]

    what have u done in onThinkTarget? i believe it works but you need to write when the function should be called, i have no idea how to find out that a certain monster is a mage i guess i would add this somewhere in onThinkTarget, just for a little test if( mType->name == "Warlock" ) { searchTarget( TARGETSEARCH_NEAREAST ); }
  14. Randall

    monster::doAttack [need support]

    hmm i am confused or something, i would add after: if(searchType == TARGETSEARCH_ATTACKRANGE){ return false; } this: else if( searchType == TARGETSEARCH_NEAREAST ) { Creature* target = NULL; int32_t minRange = -1; for(std::list<Creature*>::iterator it = resultList.begin(); it != resultList.end(); ++it) { if(minRange == -1 || std::max(std::abs(myPos.x - (*it)->getPosition().x), std::abs(myPos.y - (*it)->getPosition().y)) < minRange) { target = *it; minRange = std::max(std::abs(myPos.x - (*it)->getPosition().x), std::abs(myPos.y - (*it)->getPosition().y)); } } if(target && selectTarget(target)) return true; } ps. i will post here a link to the source code: http://opentibia.svn.sourceforge.net/viewvc/opentibia/otserv/trunk/monster.cpp?revision=5854&view=markup so u can take a look at this function Monster::searchTarget
  15. Randall

    monster::doAttack [need support]

    why not to copy & paste a part of the latest source code to avesta: in bool Monster::searchTarget there should be a switch statement just paste the code posted below: case TARGETSEARCH_NEAREAST: { Creature* target = NULL; int32_t minRange = -1; for(std::list<Creature*>::iterator it = resultList.begin(); it != resultList.end(); ++it){ if(minRange == -1 || std::max(std::abs(myPos.x - (*it)->getPosition().x), std::abs(myPos.y - (*it)->getPosition().y)) < minRange){ target = *it; minRange = std::max(std::abs(myPos.x - (*it)->getPosition().x), std::abs(myPos.y - (*it)->getPosition().y)); } } if(target && selectTarget(target)){ return true; } break; } dont forget about adding TARGETSEARCH_NEAREAST in monster.h -> enum TargetSearchType_t
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